Interactive Floor Projection
For our final project for Physical Computing, Yin Ho and I created an interactive floor projection that seeks to activate everyday space by playing with perception.
To do this, we combined a Processing sketch of shifting floorboards with camera tracking to identify a person’s location on the sketch. This was a departure from our initial inclination to build a series of pressure sensors to lay on the floor in a grid pattern. Camera tracking allows us to project directly onto the surface of whatever space we’re working in and removes the limitations of resolution inherent in discrete sensor values.
Computer vision, as we came to realize, is quite a broad field of study and getting an accurate reading of a figure moving across an animation proved rather difficult. We considered motion tracking, color tracking, and infrared tracking before finally settling on a form of brightness tracking that was, in the end, jittery and not very accurate. So our presentation consisted of two iterations of the project: the first, pictured above, which is controlled manually with a mouse, and another that incorporates a webcam and our first attempt at computer vision.
I hope to explore this area of research further in order to develop an interactive experience suitable for deployment in public space.


